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Community-reported type Traits

Pokelike Traits

Learn how Pokelike traits and type bonuses work, browse available trait information, and check which traits your current team can activate.

This page presents a sourced community model for all 18 type Traits. Effect text is informational; battle behavior, probability stacking, Mutant points, and win rates are not simulated.

Point rules

Two points activate each Tier.

A normal Pokémon contributes 1 point to each of its types. A shiny contributes 2. Mutant contribution is unavailable and is not treated as zero.

NORMAL1 point
SHINY2 points
CURRENT RANGET0–T6

All 18 Traits

Rules, thresholds, and reported effects.

normal

Normal Trait

Community-reported
Pidgey
Pidgey · normal example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: +25% maximum HP.
  2. Tier 2: Community report: +50% maximum HP.
  3. Tier 3: Community report: +75% maximum HP.
  4. Tier 4: Community report: +100% maximum HP.
  5. Tier 5: Community report: +125% maximum HP.
  6. Tier 6: Community report: +150% maximum HP.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

fire

Fire Trait

Community-reported
Charmander
Charmander · fire example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: start battle with +1 Attack and +1 Special Attack.
  2. Tier 2: Community report: start battle with +2 Attack and +2 Special Attack.
  3. Tier 3: Community report: start battle with +3 Attack and +3 Special Attack.
  4. Tier 4: Community report: start battle with +4 Attack and +4 Special Attack.
  5. Tier 5: Community report: start battle with +5 Attack and +5 Special Attack.
  6. Tier 6: Community report: start battle with +6 Attack and +6 Special Attack.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

water

Water Trait

Community-reported
Squirtle
Squirtle · water example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: 33% chance on hit to lower enemy Attack, Special Attack, and Speed by 1.
  2. Tier 2: Community report: 67% chance on hit to lower enemy Attack, Special Attack, and Speed by 2.
  3. Tier 3: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 3.
  4. Tier 4: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 4.
  5. Tier 5: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 5.
  6. Tier 6: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 6.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

electric

Electric Trait

Community-reported
Pikachu
Pikachu · electric example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: nominal 20% chance to make an additional attack on hit.
  2. Tier 2: Community report: nominal 40% chance to make an additional attack on hit.
  3. Tier 3: Community report: nominal 60% chance to make an additional attack on hit.
  4. Tier 4: Community report: nominal 80% chance to make an additional attack on hit.
  5. Tier 5: Community report: nominal 100% chance to make an additional attack on hit.
  6. Tier 6: Community report: nominal 120% chance to make an additional attack on hit. Behavior above 100% is not modeled.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

grass

Grass Trait

Community-reported
Bulbasaur
Bulbasaur · grass example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: heal 15% of damage dealt.
  2. Tier 2: Community report: heal 30% of damage dealt.
  3. Tier 3: Community report: heal 45% of damage dealt.
  4. Tier 4: Community report: heal 60% of damage dealt.
  5. Tier 5: Community report: heal 75% of damage dealt.
  6. Tier 6: Community report: heal 90% of damage dealt.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

ice

Ice Trait

Community-reported
Dewgong
Dewgong · ice example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: 12% freeze chance on hit; shatter deals 8% max HP per the reported formula.
  2. Tier 2: Community report: 24% freeze chance on hit; shatter deals 16% max HP per the reported formula.
  3. Tier 3: Community report: 36% freeze chance on hit; shatter deals 24% max HP per the reported formula.
  4. Tier 4: Community report: 48% freeze chance on hit; shatter deals 32% max HP per the reported formula.
  5. Tier 5: Community report: 60% freeze chance on hit; shatter deals 40% max HP per the reported formula.
  6. Tier 6: Community report: 72% freeze chance on hit; shatter deals 48% max HP per the reported formula.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

fighting

Fighting Trait

Community-reported
Mankey
Mankey · fighting example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: when a team member faints, remaining Pokémon gain +1 Attack and +1 Special Attack.
  2. Tier 2: Community report: when a team member faints, remaining Pokémon gain +2 Attack and +2 Special Attack.
  3. Tier 3: Community report: when a team member faints, remaining Pokémon gain +3 Attack and +3 Special Attack.
  4. Tier 4: Community report: when a team member faints, remaining Pokémon gain +4 Attack and +4 Special Attack.
  5. Tier 5: Community report: when a team member faints, remaining Pokémon gain +5 Attack and +5 Special Attack.
  6. Tier 6: Community report: when a team member faints, remaining Pokémon gain +6 Attack and +6 Special Attack.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

poison

Poison Trait

Community-reported
Bulbasaur
Bulbasaur · poison example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: attacks add 1 poison stack; each stack is reported to deal 5% max HP after the opponent attacks.
  2. Tier 2: Community report: attacks add 2 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.
  3. Tier 3: Community report: attacks add 3 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.
  4. Tier 4: Community report: attacks add 4 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.
  5. Tier 5: Community report: attacks add 5 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.
  6. Tier 6: Community report: attacks add 6 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

ground

Ground Trait

Community-reported
Sandshrew
Sandshrew · ground example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: the enemy starts with -1 Speed.
  2. Tier 2: Community report: the enemy starts with -2 Speed.
  3. Tier 3: Community report: the enemy starts with -3 Speed.
  4. Tier 4: Community report: the enemy starts with -4 Speed.
  5. Tier 5: Community report: the enemy starts with -5 Speed.
  6. Tier 6: Community report: the enemy starts with -6 Speed.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

flying

Flying Trait

Community-reported
Charizard
Charizard · flying example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: start battle with +1 Speed.
  2. Tier 2: Community report: start battle with +2 Speed.
  3. Tier 3: Community report: start battle with +3 Speed.
  4. Tier 4: Community report: start battle with +4 Speed.
  5. Tier 5: Community report: start battle with +5 Speed.
  6. Tier 6: Community report: start battle with +6 Speed.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

psychic

Psychic Trait

Community-reported
Abra
Abra · psychic example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: deal 10% splash damage to inactive enemies.
  2. Tier 2: Community report: deal 20% splash damage to inactive enemies.
  3. Tier 3: Community report: deal 30% splash damage to inactive enemies.
  4. Tier 4: Community report: deal 40% splash damage to inactive enemies.
  5. Tier 5: Community report: deal 50% splash damage to inactive enemies.
  6. Tier 6: Community report: deal 60% splash damage to inactive enemies.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

bug

Bug Trait

Community-reported
Caterpie
Caterpie · bug example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: 15% chance to gain a level after a battle.
  2. Tier 2: Community report: 30% chance to gain a level after a battle.
  3. Tier 3: Community report: 45% chance to gain a level after a battle.
  4. Tier 4: Community report: 60% chance to gain a level after a battle.
  5. Tier 5: Community report: 75% chance to gain a level after a battle.
  6. Tier 6: Community report: 90% chance to gain a level after a battle.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

rock

Rock Trait

Community-reported
Geodude
Geodude · rock example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: 33% chance on hit to raise Defense and Special Defense by 1.
  2. Tier 2: Community report: 67% chance on hit to raise Defense and Special Defense by 2.
  3. Tier 3: Community report: 100% chance on hit to raise Defense and Special Defense by 3.
  4. Tier 4: Community report: 100% chance on hit to raise Defense and Special Defense by 4.
  5. Tier 5: Community report: 100% chance on hit to raise Defense and Special Defense by 5.
  6. Tier 6: Community report: 100% chance on hit to raise Defense and Special Defense by 6.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

ghost

Ghost Trait

Community-reported
Gastly
Gastly · ghost example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: execute enemies below 15% max HP.
  2. Tier 2: Community report: execute enemies below 30% max HP.
  3. Tier 3: Community report: execute enemies below 45% max HP.
  4. Tier 4: Community report: execute enemies below 50% max HP and heal 40% max HP on the reported execution effect.
  5. Tier 5: Community report: execute enemies below 50% max HP and heal 50% max HP on the reported execution effect.
  6. Tier 6: Community report: execute enemies below 50% max HP and heal 60% max HP on the reported execution effect.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

dragon

Dragon Trait

Community-reported
Dratini
Dratini · dragon example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: after knocking out a Pokémon, gain +1 Attack and +1 Special Attack.
  2. Tier 2: Community report: after knocking out a Pokémon, gain +2 Attack and +2 Special Attack.
  3. Tier 3: Community report: after knocking out a Pokémon, gain +3 Attack and +3 Special Attack.
  4. Tier 4: Community report: after knocking out a Pokémon, gain +4 Attack and +4 Special Attack.
  5. Tier 5: Community report: after knocking out a Pokémon, gain +5 Attack and +5 Special Attack.
  6. Tier 6: Community report: after knocking out a Pokémon, gain +6 Attack and +6 Special Attack.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

dark

Dark Trait

Community-reported
Umbreon
Umbreon · dark example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: nominal +25% critical-hit chance.
  2. Tier 2: Community report: nominal +50% critical-hit chance.
  3. Tier 3: Community report: nominal +75% critical-hit chance.
  4. Tier 4: Community report: nominal +100% critical-hit chance.
  5. Tier 5: Community report: nominal +125% critical-hit chance. Behavior above 100% is not modeled.
  6. Tier 6: Community report: nominal +150% critical-hit chance. Behavior above 100% is not modeled.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

steel

Steel Trait

Community-reported
Magnemite
Magnemite · steel example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: reduce incoming damage by 15%. Exact reflection behavior is not modeled.
  2. Tier 2: Community report: reduce incoming damage by 30%. Exact reflection behavior is not modeled.
  3. Tier 3: Community report: reduce incoming damage by 45%. Exact reflection behavior is not modeled.
  4. Tier 4: Community report: reduce incoming damage by 60%. Exact reflection behavior is not modeled.
  5. Tier 5: Community report: reduce incoming damage by 75%. Exact reflection behavior is not modeled.
  6. Tier 6: Community report: reduce incoming damage by 90%. Exact reflection behavior is not modeled.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

fairy

Fairy Trait

Community-reported
Clefairy
Clefairy · fairy example

Normal 1 point · Shiny 2 points · Mutant unavailable

T1: 2T2: 4T3: 6T4: 8T5: 10T6: 12
View 6 display-only Tier effects
  1. Tier 1: Community report: the enemy starts with -1 Attack and -1 Special Attack.
  2. Tier 2: Community report: the enemy starts with -2 Attack and -2 Special Attack.
  3. Tier 3: Community report: the enemy starts with -3 Attack and -3 Special Attack.
  4. Tier 4: Community report: the enemy starts with -4 Attack and -4 Special Attack.
  5. Tier 5: Community report: the enemy starts with -5 Attack and -5 Special Attack.
  6. Tier 6: Community report: the enemy starts with -6 Attack and -6 Special Attack.

Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation

Source boundary

Community evidence, with its limits visible.

These sources support the point model, mode scope, and informational effect summaries. They are community reports rather than an official complete Pokelike rulebook.

Community source

How does traits works? — point-rule explanation

Ericknator on r/Pokelike · Accessed 2026-08-27

Open source ↗

Limitations

  • Community comment rather than an official Pokelike rules document
  • Does not define Mutant point values
  • Does not state a Pokelike version
Community source

Trait Guide? — community effect breakdown

Icantthinkofmypsswrd on r/Pokelike · Accessed 2026-08-27

Open source ↗

Limitations

  • The author explicitly says the list was written from memory and some specifics may be slightly off
  • The exact Steel reflection values were not remembered
  • Effect text may be displayed but must not drive a full battle simulation
  • Does not state a Pokelike version
Community source

Please Help — Battle Tower and Challenge Trait explanation

AffectFast6668 on r/Pokelike · Accessed 2026-08-27

Open source ↗

Limitations

  • Community explanation rather than an official mode matrix
  • Does not define every mode or every Trait effect