normal
Normal Trait Community-reported Pidgey · normal example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: +25% maximum HP.Tier 2: Community report: +50% maximum HP.Tier 3: Community report: +75% maximum HP.Tier 4: Community report: +100% maximum HP.Tier 5: Community report: +125% maximum HP.Tier 6: Community report: +150% maximum HP.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
fire
Fire Trait Community-reported Charmander · fire example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: start battle with +1 Attack and +1 Special Attack.Tier 2: Community report: start battle with +2 Attack and +2 Special Attack.Tier 3: Community report: start battle with +3 Attack and +3 Special Attack.Tier 4: Community report: start battle with +4 Attack and +4 Special Attack.Tier 5: Community report: start battle with +5 Attack and +5 Special Attack.Tier 6: Community report: start battle with +6 Attack and +6 Special Attack.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
water
Water Trait Community-reported Squirtle · water example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: 33% chance on hit to lower enemy Attack, Special Attack, and Speed by 1.Tier 2: Community report: 67% chance on hit to lower enemy Attack, Special Attack, and Speed by 2.Tier 3: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 3.Tier 4: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 4.Tier 5: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 5.Tier 6: Community report: 100% chance on hit to lower enemy Attack, Special Attack, and Speed by 6.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
electric
Electric Trait Community-reported Pikachu · electric example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: nominal 20% chance to make an additional attack on hit.Tier 2: Community report: nominal 40% chance to make an additional attack on hit.Tier 3: Community report: nominal 60% chance to make an additional attack on hit.Tier 4: Community report: nominal 80% chance to make an additional attack on hit.Tier 5: Community report: nominal 100% chance to make an additional attack on hit.Tier 6: Community report: nominal 120% chance to make an additional attack on hit. Behavior above 100% is not modeled.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
grass
Grass Trait Community-reported Bulbasaur · grass example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: heal 15% of damage dealt.Tier 2: Community report: heal 30% of damage dealt.Tier 3: Community report: heal 45% of damage dealt.Tier 4: Community report: heal 60% of damage dealt.Tier 5: Community report: heal 75% of damage dealt.Tier 6: Community report: heal 90% of damage dealt.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
ice
Ice Trait Community-reported Dewgong · ice example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: 12% freeze chance on hit; shatter deals 8% max HP per the reported formula.Tier 2: Community report: 24% freeze chance on hit; shatter deals 16% max HP per the reported formula.Tier 3: Community report: 36% freeze chance on hit; shatter deals 24% max HP per the reported formula.Tier 4: Community report: 48% freeze chance on hit; shatter deals 32% max HP per the reported formula.Tier 5: Community report: 60% freeze chance on hit; shatter deals 40% max HP per the reported formula.Tier 6: Community report: 72% freeze chance on hit; shatter deals 48% max HP per the reported formula.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
fighting
Fighting Trait Community-reported Mankey · fighting example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: when a team member faints, remaining Pokémon gain +1 Attack and +1 Special Attack.Tier 2: Community report: when a team member faints, remaining Pokémon gain +2 Attack and +2 Special Attack.Tier 3: Community report: when a team member faints, remaining Pokémon gain +3 Attack and +3 Special Attack.Tier 4: Community report: when a team member faints, remaining Pokémon gain +4 Attack and +4 Special Attack.Tier 5: Community report: when a team member faints, remaining Pokémon gain +5 Attack and +5 Special Attack.Tier 6: Community report: when a team member faints, remaining Pokémon gain +6 Attack and +6 Special Attack.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
poison
Poison Trait Community-reported Bulbasaur · poison example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: attacks add 1 poison stack; each stack is reported to deal 5% max HP after the opponent attacks.Tier 2: Community report: attacks add 2 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.Tier 3: Community report: attacks add 3 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.Tier 4: Community report: attacks add 4 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.Tier 5: Community report: attacks add 5 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.Tier 6: Community report: attacks add 6 poison stacks; each stack is reported to deal 5% max HP after the opponent attacks.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
ground
Ground Trait Community-reported Sandshrew · ground example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: the enemy starts with -1 Speed.Tier 2: Community report: the enemy starts with -2 Speed.Tier 3: Community report: the enemy starts with -3 Speed.Tier 4: Community report: the enemy starts with -4 Speed.Tier 5: Community report: the enemy starts with -5 Speed.Tier 6: Community report: the enemy starts with -6 Speed.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
flying
Flying Trait Community-reported Charizard · flying example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: start battle with +1 Speed.Tier 2: Community report: start battle with +2 Speed.Tier 3: Community report: start battle with +3 Speed.Tier 4: Community report: start battle with +4 Speed.Tier 5: Community report: start battle with +5 Speed.Tier 6: Community report: start battle with +6 Speed.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
psychic
Psychic Trait Community-reported Abra · psychic example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: deal 10% splash damage to inactive enemies.Tier 2: Community report: deal 20% splash damage to inactive enemies.Tier 3: Community report: deal 30% splash damage to inactive enemies.Tier 4: Community report: deal 40% splash damage to inactive enemies.Tier 5: Community report: deal 50% splash damage to inactive enemies.Tier 6: Community report: deal 60% splash damage to inactive enemies.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
bug
Bug Trait Community-reported Caterpie · bug example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: 15% chance to gain a level after a battle.Tier 2: Community report: 30% chance to gain a level after a battle.Tier 3: Community report: 45% chance to gain a level after a battle.Tier 4: Community report: 60% chance to gain a level after a battle.Tier 5: Community report: 75% chance to gain a level after a battle.Tier 6: Community report: 90% chance to gain a level after a battle.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
rock
Rock Trait Community-reported Geodude · rock example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: 33% chance on hit to raise Defense and Special Defense by 1.Tier 2: Community report: 67% chance on hit to raise Defense and Special Defense by 2.Tier 3: Community report: 100% chance on hit to raise Defense and Special Defense by 3.Tier 4: Community report: 100% chance on hit to raise Defense and Special Defense by 4.Tier 5: Community report: 100% chance on hit to raise Defense and Special Defense by 5.Tier 6: Community report: 100% chance on hit to raise Defense and Special Defense by 6.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
ghost
Ghost Trait Community-reported Gastly · ghost example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: execute enemies below 15% max HP.Tier 2: Community report: execute enemies below 30% max HP.Tier 3: Community report: execute enemies below 45% max HP.Tier 4: Community report: execute enemies below 50% max HP and heal 40% max HP on the reported execution effect.Tier 5: Community report: execute enemies below 50% max HP and heal 50% max HP on the reported execution effect.Tier 6: Community report: execute enemies below 50% max HP and heal 60% max HP on the reported execution effect.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
dragon
Dragon Trait Community-reported Dratini · dragon example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: after knocking out a Pokémon, gain +1 Attack and +1 Special Attack.Tier 2: Community report: after knocking out a Pokémon, gain +2 Attack and +2 Special Attack.Tier 3: Community report: after knocking out a Pokémon, gain +3 Attack and +3 Special Attack.Tier 4: Community report: after knocking out a Pokémon, gain +4 Attack and +4 Special Attack.Tier 5: Community report: after knocking out a Pokémon, gain +5 Attack and +5 Special Attack.Tier 6: Community report: after knocking out a Pokémon, gain +6 Attack and +6 Special Attack.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
dark
Dark Trait Community-reported Umbreon · dark example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: nominal +25% critical-hit chance.Tier 2: Community report: nominal +50% critical-hit chance.Tier 3: Community report: nominal +75% critical-hit chance.Tier 4: Community report: nominal +100% critical-hit chance.Tier 5: Community report: nominal +125% critical-hit chance. Behavior above 100% is not modeled.Tier 6: Community report: nominal +150% critical-hit chance. Behavior above 100% is not modeled.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
steel
Steel Trait Community-reported Magnemite · steel example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: reduce incoming damage by 15%. Exact reflection behavior is not modeled.Tier 2: Community report: reduce incoming damage by 30%. Exact reflection behavior is not modeled.Tier 3: Community report: reduce incoming damage by 45%. Exact reflection behavior is not modeled.Tier 4: Community report: reduce incoming damage by 60%. Exact reflection behavior is not modeled.Tier 5: Community report: reduce incoming damage by 75%. Exact reflection behavior is not modeled.Tier 6: Community report: reduce incoming damage by 90%. Exact reflection behavior is not modeled.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation
fairy
Fairy Trait Community-reported Clefairy · fairy example Normal 1 point · Shiny 2 points · Mutant unavailable
T1: 2 T2: 4 T3: 6 T4: 8 T5: 10 T6: 12
View 6 display-only Tier effects Tier 1: Community report: the enemy starts with -1 Attack and -1 Special Attack.Tier 2: Community report: the enemy starts with -2 Attack and -2 Special Attack.Tier 3: Community report: the enemy starts with -3 Attack and -3 Special Attack.Tier 4: Community report: the enemy starts with -4 Attack and -4 Special Attack.Tier 5: Community report: the enemy starts with -5 Attack and -5 Special Attack.Tier 6: Community report: the enemy starts with -6 Attack and -6 Special Attack.Sources: How does traits works? — point-rule explanation · Trait Guide? — community effect breakdown · Please Help — Battle Tower and Challenge Trait explanation