One normal Grass / Poison teammate
Grass 1 · Poison 1
Neither activates
Versioned official Trait data
Normal teammates add 1 point to each type and Shiny teammates add 2. Every 2 points activate another Trait Tier; use the worked examples to plan your next team change.
This page presents source-backed point rules and effect descriptions for 18 type Traits. Most retain v3.1 review; Ice and Steel were updated from v3.5 on October 19, 2026. Effect text is informational; battle behavior, probability stacking, Mutant points, and win rates are not simulated.
Point rules
A normal Pokémon contributes 1 point to each type; Shiny adds 1 and Mutant adds 1 more. The Analyzer accepts normal and Shiny inputs through T6. Mutants and passive bonuses require a separate in-game check.
From points to a team decision
Count each type separately. A dual-type teammate contributes its full point value to both types; its points are not split between them. Divide each type’s total by two and round down to find its Tier. An odd extra point helps toward the next threshold but does not activate another Tier on its own.
Grass 1 · Poison 1
Neither activates
Grass 2 · Poison 2
Grass T1 · Poison T1
Grass 2 · Poison 2
Grass T1 · Poison T1
Grass 3 · Poison 3
Still Grass T1 · Poison T1
Grass 4 · Poison 4
Grass T2 · Poison T2
Water 6
Water T3
Water 12
Water T6
Start with the teammates you can actually use. Check which type is one point from its next Tier, read that Tier’s effect below, then compare a swap in the Team Analyzer. A new Shiny does not always cross a threshold: moving from two to three points leaves T1 unchanged. More Trait points alone do not prove a stronger team—type weaknesses, available moves, levels, and your opponent still matter.
These seven point examples were reproduced with the official v3.1.1 calculator on September 17, 2026, with no Mutants or passive bonuses and with Traits enabled. They are type-input examples, not a promise that a particular roster is obtainable in every mode. This does not revalidate every v3.1 battle-effect description below.Review the source and test boundary.
Current changes · v3.5 · 2026-10-19
The official homepage currently displays v3.5. The following specific rules were reviewed from its public client. Other guides and the 164-record Item catalog keep their own review versions; an updated homepage label does not recheck every older claim.
| Topic | Current answer and condition | Next step |
|---|---|---|
| Ice | Freeze chance caps at 60%. A shattering hit gains 10% damage per Tier instead of removing a percentage of the target’s maximum HP. A just-thawed target cannot be frozen again before its next turn; Icy Rock uses half the Trait freeze chance. | Read the answer |
| Steel | Reflection starts from the Steel-reduction basis for the damage that can land, capped at half the defender’s maximum HP before applying the Tier percentage. It is not simply final HP lost × Tier%. Same-hit healing can prevent a reflected knockout. | Read the answer |
For Tier T, let r = min(90%, 15% × T). At the Steel damage handler, let I be incoming damage after earlier applicable reductions, H the defender’s current HP, and M its maximum HP. Steel subtracts floor(I × r). Its reflection basis is B = min(floor(min(I, max(0, H)) × r), floor(M × 50%)). From T4, the Trait reflects floor(B × T%).
Example without Metal Coat: T4, I = 100, H = M = 200 gives r = 60%, B = 60 and 2 reflected damage. It is not 4% of the 40 final damage. The cap is applied to B before the Tier percentage.
Metal Coat can separately reflect B first; if that already defeats the attacker, the following Trait-reflection branch is skipped. The current client also lets same-hit draining/healing resolve before a reflected knockout is finalized. These are source-derived mechanics and arithmetic examples, not simulated battles or win-rate tests.
Read the current client source and review boundary. Account instructions describe the source flow; they do not promise recovery or email delivery.
All 18 Traits

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation · Pokelike v3.5 client — account recovery and changed Ice/Steel rules

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation · Pokelike v3.5 client — account recovery and changed Ice/Steel rules

Normal 1 point · Shiny 2 points · Mutant input unsupported
Sources: Pokelike official v3.1 client — evolution, encounter and Trait evidence · Please Help — Battle Tower and Challenge Trait explanation
Source boundary
Each card gives its reviewed client version. Ice and Steel effects were updated from v3.5; other records retain their v3.1 review. Older community sources describe context and mode guidance. The game supports up to T12; this tool’s normal and Shiny input range reaches T6.
Pokelike · Accessed 2026-09-13
Open source ↗AffectFast6668 on r/Pokelike · Accessed 2026-08-27
Open source ↗Pokelike · Accessed 2026-10-19
Open source ↗