Official mode overview · Pokelike 3.5
Pokelike Battle Tower
Current Pokelike v3.5 Battle Tower has seven stages: Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos and ORAS. Start with an eligible Hall of Fame evolution line or an unlocked Legendary, clear stages in order, and use the exact reward and Vitamin rules below to plan your next run. Ordinary encounter generations do not restrict every starter or fixed enemy team.
The current v3.5 client has seven ordinary stages, including ORAS after Kalos. Open Kanto from Battle Tower, clear each stage to unlock the next, then use the rewards and permanent upgrades below to prepare your next run.
Rewards and Vitamin budget
Know the next clear’s return before spending
Ordinary Tower clear rewards and permanent EV budgets in Pokelike v3.5| Ordinary clear | Pokédollars | Total Vitamin points per line | Next ordinary Tower unlock |
|---|
| Stage 1 · Kanto | 200 | 10 | Johto |
|---|
| Stage 2 · Johto | 350 | 20 | Hoenn |
|---|
| Stage 3 · Hoenn | 500 | 30 | Sinnoh |
|---|
| Stage 4 · Sinnoh | 650 | 40 | Unova |
|---|
| Stage 5 · Unova | 800 | 50 | Kalos |
|---|
| Stage 6 · Kalos | 950 | 50 | ORAS |
|---|
| Stage 7 · ORAS | 1100 | 50 | All seven stages open |
|---|
Before the first ordinary clear the budget is 0. These are total points per evolution line, not 50 in every stat. A normal Tower loss pays round(10% × stage-clear reward × completed maps) once; Daily, Weekly and ongoing Endless rewards have separate rules.
Unlock and choose a Starter
Empty Hall of Fame: use the regional defaults. Otherwise choose an unlocked evolution line; your PC can cross generations. Bring an ordinary catch into the final Hall of Fame to unlock its line.
Spend on the line you will reuse
Each Vitamin costs 200 Pokédollars and adds 5% of its stat category before other modifiers. The per-stat limit is 10; Attack and Special Attack share one budget entry. Free reset removes the allocation without refunding coins.
Use eggs and Shards deliberately
A Legendary Egg costs 10,000 coins or 2 Legendary Shards. A duplicate returns 1 Shard, or 20 for a shiny duplicate. A 10-Shard voucher chooses an unowned eligible non-shiny legendary; six event lines are excluded.
Unlock the form, then check its mode
Clear Kalos Tower for the Mega Bracelet. Each stone also needs 1, 5, 10 or 50 winning-Challenge MVP credits for its evolution line; ORAS-marked forms also need an ORAS Tower clear. An ordinary Tower win does not add Challenge MVP credit.
Mode rules and practical choices
What the current official sources actually establish
Official mode factStarter source
Complete a run with a non-legendary evolution line in the final Hall of Fame to make it a permanent Starter. Merely catching it and leaving it behind does not unlock it. Legendary eggs and event lines follow separate rules.
Official mode factProgress and fixed Trainers
Each region has nine fixed opponents in three groups. Their teams can include Pokémon outside the region’s ordinary catch range. Read the actual roster and current special mechanics before treating a type advantage as a complete counter plan.
Next region: clear the preceding ordinary Tower stage. Kalos also unlocks the Mega Bracelet; ORAS adds its marked Mega/Primal form gate.
Official mode factRewards and permanent upgrades
Clear rewards: 200 → 350 → 500 → 650 → 800 → 950 → 1,100 Pokédollars.
Vitamin budget: 10 points per highest ordinary stage cleared, capped at 50 per line. Each point costs 200 and gives a 5% stat-category contribution. These upgrades apply to Tower/Challenge-style runs; ordinary Story does not use this permanent buff path.
Traits, typing and actual fight rules
Build Traits around the actual opponent
Use the Analyzer to compare composition, base defensive typing and modeled Trait tiers. Then apply the region guide’s fixed Traits, items and ability rules. N mirrors each type using the higher of your tier and his native tier, then adds 2, capped at 12; ORAS Primal weather can make Water, Fire or Ground attacks fail. Those conditions require a battle decision beyond a type-chart score.
Stable preparation workflow
Prepare without pretending there is one best team
- 01
Choose an unlocked Starter, or a regional default if your Hall of Fame is empty.
- 02
Record the team in its real battle order.
- 03
Check shared defensive weaknesses before investing further.
- 04
Enter only attacking types the team can really use.
- 05
Review overlapping types and the resulting Trait model.
- 06
Compare one replacement and read what changes and what stays unchanged.
- 07
Return to the current Region data before starting the stage.